Rules

 

Battles and Missions:

 

 

  This RPG is different than most others. The battles don’t take place through e-mail, chat rooms, or anything like that. They take place on the message boards. It’s a very simple system.

  Challenges are allowed, hell, they’re welcome. We want you to challenge one another. But there are some guidelines that must be followed.

 

1.      Challenges are open.

 

  You are allowed to challenge anyone you wish. Battles will be in two-week intervals. You will be awarded credits (money) so you can purchase weapons, make modifications, and have your mobile suit repaired.

 

**All repairs and modifications will be performed at Howard’s compound. Weapons and such can be purchased at various places on Earth, Mars, and the colonies.**

 

  For example, if Pilot A challenges Pilot B, Pilot B has seventy-two hours to respond. If Pilot A doesn’t receive a response, or Pilot B denies the challenge, then there are other pilots to challenge. If two pilots challenge the same opponent, then the opponent has three options:

 

A. Accept one of the challenges. He or she would fight only one of the pilots.

 

B. Accept both challenges. He or she would fight both pilots.

 

C. Deny both challenges.

 

  There are no penalties for denying a challenge. You can even challenge the five original pilots if you want. But you can only challenge up to two pilots at a time for a single battle.

 

 

2.      Choose your opponent(s) wisely.

 

  Before you challenge an opponent, be sure you know who you’re challenging. Check the members page for information before you issue a challenge. Here are some things to consider before choosing an opponent to challenge.

 

A.     Rank

 

  Rank is very important. Your opponents’ rank depends on what mobile suit he or she pilots. For example:

 

 Pilot A: Lieutenant vs Pilot B: Officer

 

  Then, the mobile suits would be:

 

 Mercurius vs Aries

 

  Now, I know what you’re probably thinking. An Aries suit doesn’t stand a snowball’s chance in hell against a Mercurius. You’re both right and wrong. Remember, the mobile suit’s performance in battle solely depends on the pilot. So, don’t worry too much about it.

 

 

B.     Abilities of your mobile suit

 

  It doesn’t matter what type of mobile suit you are currently piloting, you can’t perform well in battle without equipment. Your mobile suit starts with the basic equipment it was built with (according to Gundam Wing and Endless Waltz). But no matter if you win or lose, you will receive credits. Of course, you receive more if you win.

  In order to continue winning, you need equipment. After each battle, you have the option of purchasing new weapons and such for your mobile suit. But always keep this huge detail in mind, repairs should come first. You can’t win a fight with a severely damaged mobile suit.

  When challenging an opponent, be sure you don’t underestimate your opponent and don’t overestimate your own abilities.

 

 

C.     Challenge you allies at your own risk

 

 

  I’m pretty sure your allies wouldn’t appreciate you attacking them. I’m pretty sure it would really piss them off. And, I have a hunch that they’d be tempted to try and kick your ass. So, when you’re choosing the pilot you wish to challenge, be sure to make sure they’re not an ally.

  But if you’re not really affiliated with the four different factions, then feel free to challenge anyone you wish. I know I said before that challenges are open, but I figured I’d mention the friendly, no-kill, relationship between allies.

  If you’re in a faction and plan to turn against your allies, then e-mail all moderators and let them know. Not to worry though, only you and the moderators will know of your character’s plans. We love the element of surprise.

 

 

Missions

 

 

  Your commanding officer of whatever military faction you are associated with controls your missions. If you are a civilian, then don’t worry too much about it.